Demonte' Taylor Developer
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    • We Are Blob
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    • Pineapple Panic
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    • Cellec Games
    • Black Banshee Studios
    • StellarArc Studios
    • Higekise Studios
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    • Home
    • Published Titles
      • We Are Blob
      • Star Beads
      • Radioactive Pineapple
      • Pineapple Panic
    • Streaming & Assets
    • Software Contributions
    • Game Studio Contributions
      • Cellec Games
      • Black Banshee Studios
      • StellarArc Studios
      • Higekise Studios
Demonte' Taylor Developer
  • Home
  • Published Titles
    • We Are Blob
    • Star Beads
    • Radioactive Pineapple
    • Pineapple Panic
  • Streaming & Assets
  • Software Contributions
  • Game Studio Contributions
    • Cellec Games
    • Black Banshee Studios
    • StellarArc Studios
    • Higekise Studios

Pineapple Panic Role: Level Designer | Lead Programmer | QA

Unreal Engine 4

For my role in Pineapple Panic (Black Banshee Studios, 2024), I started the project as a programmer during a game jam. In this I worked on the initial movement for the auto runner and the lane switching for the player character. I then moved on as a level designer when the game went into production where i worked on game balance and designed 5 levels for the endless runner. Lastly, I ended as the Programming Lead for the project bug fixing, implementing a feedback indicator, and reviewing what was needed for the game to come to completion. 

           Click image to visit steam page 

Auto Runner Feature

In this setting beginning on spawn the player will automatically moved at a fixed speed. The level is set to be in three different lanes where the transition can occur based on fixed positions.

Level Design

As a Level Designer, I was able to use mockup drawings to be approved by my design lead and then block out the levels. Once final assets were done replace the meshes with those and balance my levels through QA offering hazards and point chunks to help the player. 

Feedback Indicator

I worked closely with the gameplay design lead in having an indicator to increase player feedback indicators and spawn an object based on the players locations.

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