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    • Home
    • Published Titles
      • We Are Blob
      • Star Beads
      • Radioactive Pineapple
      • Pineapple Panic
    • Streaming & Assets
    • Software Contributions
    • Game Studio Contributions
      • Cellec Games
      • Black Banshee Studios
      • StellarArc Studios
      • Higekise Studios
Demonte' Taylor Developer
  • Home
  • Published Titles
    • We Are Blob
    • Star Beads
    • Radioactive Pineapple
    • Pineapple Panic
  • Streaming & Assets
  • Software Contributions
  • Game Studio Contributions
    • Cellec Games
    • Black Banshee Studios
    • StellarArc Studios
    • Higekise Studios

Star Beads Role: Lead Programmer | QA

Unity 3D 5

In Star Beads (CelleC Games, 2024), I started off as one of the initial programmers for the project and then lead as the lead during final implementation for release.   In this project i worked on the free play mode for the drawing system, general bug fixes, and the scene management 

            Click image to visit steam page

Drawing System & Scene Management

For the drawing scene we look at the line render actor following either a touch or mouse cursor input based on the point clicked to release where it populates a new shape each time onto canvas. I also did the scene management based on navigating throughout the levels and being able to pause the game to explore the different menus.

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