In Star Beads (CelleC Games, 2024), I started off as one of the initial programmers for the project and then lead as the lead during final implementation for release. In this project i worked on the free play mode for the drawing system, general bug fixes, and the scene management
For the drawing scene we look at the line render actor following either a touch or mouse cursor input based on the point clicked to release where it populates a new shape each time onto canvas. I also did the scene management based on navigating throughout the levels and being able to pause the game to explore the different menus.
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